block by 1wheel 2322a47e760dcdc378dae1cd89d635af


Full Screen

I can’t figure out why points with gl_FragColor = vec4(255, 255, 255, .1); get darker and then lighter when overlaid with increasing density.

I’m using these blending settings:

blend: {
  enable: true,
  func: {
    srcRGB: 'src alpha',
    srcAlpha: 1,
    dstRGB: 'one minus src alpha',
    dstAlpha: 1
  equation: {
    rgb: 'add',
    alpha: 'add'
  color: [0, 0, 0, 0]

Tweaking them hasn’t fixed the problem, but I’m not sure what I’m doing…