Blobbing Particles II
This block is a continuation of a previous block, and a recreation :
- apply radial gradient to circle, and clip each circle with a distanceLimitedVornoy cell
- use 2 layers: cells of the same layer are blobbing/merging thanks to distanceLimitedVornoy technique; cells of distinct layers are overlapping
Compared to the previous block, the radial gradient is applied to basic circles. As circles have constant radius/width, the radial gradient no longer flickers. Also, each circle is clipped with its respective distanceLimitedVoronoi cell, leading to the expected blobbing effect.