Every introductory WebGL tutorial I could find uses utility libraries (e.g., Sylvester) in efforts to make the examples easier to understand. While encapsulating common patterns is desirable when writing production code, I find this practice highly counterproductive to learning because it forces me to learn the utility library first (another layer of abstraction) before I can understand the underlying standard. Even worse when accompanying examples use minified JavaScript…
So here’s a vanilla Hello World with no dependencies and no branching. Enjoy.
Next: Part II
forked from mbostock‘s block: Hello WebGL