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Spin

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#Common Table Tennis Spins

####As seen from server’s POV.

##Top Row:

####Topspin

Causes ball to jump off of opponents racket, often off the table. Difficult to attack strongly.

Increases downwards G force allowing stronger attacks that still get pulled down in time to hit the table. (i.e. higher arcs)

####Counter-Clockwise Sidespin

Causes ball to curve towards the left. Causes ball to jump towards your righthand side (e.g. setting up forehand)

####Counter-Clockwise Corkscrew

Causes ball to jump towards the left on table contact. Normally minor effect on opponents paddle as major equator of spin faces the sides.

Corkscrew spin is not commonly seen/used.

####Topspin & Counter-Clockwise Sidespin

Common result of a pendulum serve. Common serve deception is backspin as topspin and vice versa resulting in returns that pop high or hit the net.

Adding in sidespin helps disguise amount of back/top spin.

##Bottom Row:

####Backspin

Causes ball to jump downwards from opponents paddle into net. Safely returned with a backspin stroke. Can be attacked with a topspin stroke given enough racket speed. (if racket speed is faster than ball’s tangential velocity.)

####Clockwise Sidespin

Causes ball to curve towards the right. Causes ball to jump towards your lefthand side. (e.g. setting up backhand/forehand-step-around )

####Clockwise Corkscrew

Causes ball to jump towards the right on table contact. Normally minor effect on opponents paddle as major equator of spin faces the sides.

Corkscrew spin is not commonly seen/used.

####Backspin & Counter-Clockwise Sidespin

Common result of a pendulum serve. Common serve deception is backspin as topspin and vice versa resulting in returns that pop high or hit the net.

Adding in sidespin helps disguise amount of back/top spin.

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