0.0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1.0
t =
0.0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1.0
ease(t) =
linear-in-out
quad-in-out
cubic-in-out
sin-in-out
exp-in-out
circle-in-out
elastic-in-out
back-in-out
bounce-in-out