block by nbremer aadec1b834a6602575a217fea67f6f44

Brushable Horizontal Bar Chart - II

Full Screen

EDIT: I’ve now created a much more intuitive version of this chart. View version IV for a non-updating x axis and version V for a updating x axis. So you can basically ignore this one :)

For a bit more background, you can read my mini-blog about it Brushable & interactive bar chart in d3.js

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This brushable horizontal bar chart is another version of the Brushable Horizontal Bar Chart - I where I’ve made a change in the way the transitions occur.

Instead of the exiting bars moving inward, the bars now go to 0 height and 0 opacity. I’ve also removed some delay’s that where in the previous one to make things change faster

You can find a next version in Brushable Horizontal Bar Chart - III where now also the x axis domain will update when you move the brush

index.html

<!DOCTYPE html>
<head>
  <meta charset="utf-8">

  <!-- Google fonts -->
  <link href='https://fonts.googleapis.com/css?family=Open+Sans:300,400' rel='stylesheet' type='text/css'>

  <script src="//d3js.org/d3.v3.min.js"></script>

  <style>
    body {
      font-size: 10px;
      font-family: 'Open Sans', sans-serif;
      font-weight: 400;
      text-align: center;
    }

    #title {
      font-size: 20px;
      padding-bottom: 10px;
      padding-top: 20px;
      font-weight: 300;
    }

    #explanation {
      font-size: 12px;
      max-width: 620px;
      margin: 0 auto;
      padding-top: 10px;
      color: #ababab;
      font-weight: 300;
    }

    .axis path,
    .axis line {
      fill: none;
    }

    .y.axis path {
      display: none;
    }

    .brush .extent {
      fill-opacity: .125;
      shape-rendering: crispEdges;
    }

    .resize {
      display: inline !important; /* show when empty */
      fill: #7A7A7A;
      fill-opacity: 1;
      stroke: #7A7A7A;
      stroke-width: 2px;
    }

    .bar {
      /*shape-rendering: crispEdges;*/
    }
  </style>

</head>

<body>

  <div id="title">Brushable horizontal bar chart</div>
  <div id="chart"></div>
  <div id="explanation">You can see more or less of the total bar chart on the left by either dragging the box in the mini chart on the right or by scrolling your mouse. You can also click anywhere in the mini chart to center the box on that region. And you can increase and decrease the size of the box by dragging the top or bottom handle up or down.</div>

  <script>

  var data = [],
      svg,
      defs,
      gBrush,
      brush,
      main_xScale,
      mini_xScale,
      main_yScale,
      mini_yScale,
      main_yAxis,
      mini_width,
      brushTotalStart,
      brushTotalEnd,
      updatedData,
      mousewheelTimer,
      scrolling = false,
      scrollEnd = false;

  init();

  function init() {

    //Create the random data
    for (var i = 0; i < 40; i++) {
      var my_object = {};
      my_object.key = i;
      my_object.country = makeWord();
      my_object.value = Math.floor(Math.random() * 600);
      data.push(my_object);
    }//for i 
    data.sort(function(a,b) { return b.value - a.value; });

    /////////////////////////////////////////////////////////////
    ///////////////// Set-up SVG and wrappers ///////////////////
    /////////////////////////////////////////////////////////////

    //Added only for the mouse wheel
    var zoomer = d3.behavior.zoom()
        .on("zoom", null);

    var main_margin = {top: 10, right: 10, bottom: 10, left: 100},
        main_width = 500 - main_margin.left - main_margin.right,
        main_height = 400 - main_margin.top - main_margin.bottom;

    var mini_margin = {top: 10, right: 10, bottom: 10, left: 10},
        mini_height = 400 - mini_margin.top - mini_margin.bottom;
    mini_width = 100 - mini_margin.left - mini_margin.right;

    svg = d3.select("#chart").append("svg")
        .attr("class", "svgWrapper")
        .attr("width", main_width + main_margin.left + main_margin.right + mini_width + mini_margin.left + mini_margin.right)
        .attr("height", main_height + main_margin.top + main_margin.bottom)
        .call(zoomer)
        .on("wheel.zoom", scroll)
        //.on("mousewheel.zoom", scroll)
        //.on("DOMMouseScroll.zoom", scroll)
        //.on("MozMousePixelScroll.zoom", scroll)
        //Is this needed?
        .on("mousedown.zoom", null)
        .on("touchstart.zoom", null)
        .on("touchmove.zoom", null)
        .on("touchend.zoom", null);

    var mainGroup = svg.append("g")
            .attr("class","mainGroup")
            .attr("transform","translate(" + main_margin.left + "," + main_margin.top + ")");

    var miniGroup = svg.append("g")
            .attr("class","miniGroup")
            .attr("transform","translate(" + (main_margin.left + main_width + main_margin.right + mini_margin.left) + "," + mini_margin.top + ")");

    var brushGroup = svg.append("g")
            .attr("class","brushGroup")
            .attr("transform","translate(" + (main_margin.left + main_width + main_margin.right + mini_margin.left) + "," + mini_margin.top + ")");

    /////////////////////////////////////////////////////////////
    ////////////////////// Initiate scales //////////////////////
    /////////////////////////////////////////////////////////////

    main_xScale = d3.scale.linear().range([0, main_width]);
    mini_xScale = d3.scale.linear().range([0, mini_width]);

    main_yScale = d3.scale.ordinal().rangeRoundBands([0, main_height], 0.4, 0);
    mini_yScale = d3.scale.ordinal().rangeBands([0, mini_height], 0.4, 0);

    //Create y axis object
    main_yAxis = d3.svg.axis()
      .scale(main_yScale)
      .orient("left")
      .tickSize(0)
      .outerTickSize(0);

    //Add group for the y axis
    mainGroup.append("g")
        .attr("class", "y axis")
        .attr("transform", "translate(-5,0)");
 
    /////////////////////////////////////////////////////////////
    /////////////////////// Update scales ///////////////////////
    /////////////////////////////////////////////////////////////

    //Update the scales
    main_xScale.domain([0, d3.max(data, function(d) { return d.value; })]);
    mini_xScale.domain([0, d3.max(data, function(d) { return d.value; })]);
    main_yScale.domain(data.map(function(d) { return d.country; }));
    mini_yScale.domain(data.map(function(d) { return d.country; }));

    //Create the visual part of the y axis
    d3.select(".mainGroup").select(".y.axis").call(main_yAxis);

    brushTotalStart = mini_yScale.domain()[0];
    brushTotalEnd = mini_yScale.domain()[1];

    /////////////////////////////////////////////////////////////
    ///////////////////////// Create brush //////////////////////
    /////////////////////////////////////////////////////////////

    //What should the first extent of the brush become - a bit arbitrary this
    var brushExtent = Math.max( 1, Math.min( 20, Math.round(data.length*0.2) ) );

    brush = d3.svg.brush()
        .y(mini_yScale)
        .extent([mini_yScale(data[0].country), mini_yScale(data[brushExtent].country)])
        .on("brush", brushmove)
        .on("brushend", brushend);

    //Set up the visual part of the brush
    gBrush = d3.select(".brushGroup").append("g")
      .attr("class", "brush")
      .call(brush);
    
    gBrush.selectAll(".resize")
      .append("line")
      .attr("x2", mini_width);

    gBrush.selectAll(".resize")
      .append("path")
      .attr("d", d3.svg.symbol().type("triangle-up").size(20))
      .attr("transform", function(d,i) { 
        return i ? "translate(" + (mini_width/2) + "," + 4 + ") rotate(180)" : "translate(" + (mini_width/2) + "," + -4 + ") rotate(0)"; 
      });

    gBrush.selectAll("rect")
      .attr("width", mini_width);

    gBrush.select(".background")
      .on("mousedown.brush", brushcenter)
      .on("touchstart.brush", brushcenter);

    ///////////////////////////////////////////////////////////////////////////
    /////////////////// Create a rainbow gradient - for fun ///////////////////
    ///////////////////////////////////////////////////////////////////////////

    defs = svg.append("defs")

    //Create two separate gradients for the main and mini bar - just because it looks fun
    createGradient("gradient-rainbow-main", "60%");
    createGradient("gradient-rainbow-mini", "13%");

    /////////////////////////////////////////////////////////////
    //////////////// Set-up the main bar chart //////////////////
    /////////////////////////////////////////////////////////////

    //DATA JOIN
    var bar = d3.select(".mainGroup").selectAll(".bar")
        .data(data, function(d) { return d.key; });

    //UPDATE
    bar
      .attr("width", function(d) { return main_xScale(d.value); })
      .attr("y", function(d,i) { return main_yScale(d.country); })
      .attr("height", main_yScale.rangeBand());

    //ENTER
    bar.enter().append("rect")
      .attr("class", "bar")
      .attr("x", 0)
      .attr("width", function(d) { return main_xScale(d.value); })
      .attr("y", function(d,i) { return main_yScale(d.country); })
      .attr("height", main_yScale.rangeBand())
      .style("fill", "url(#gradient-rainbow-main)");
      //.style("fill", "#3B8C3D");

    //EXIT
    bar.exit()
      .remove();

    /////////////////////////////////////////////////////////////
    /////////////// Set-up the mini bar chart ///////////////////
    /////////////////////////////////////////////////////////////

    //The mini brushable bar
    //DATA JOIN
    var mini_bar = d3.select(".miniGroup").selectAll(".bar")
      .data(data, function(d) { return d.key; });

    //UDPATE
    mini_bar
      .attr("width", function(d) { return mini_xScale(d.value); })
      .attr("y", function(d,i) { return mini_yScale(d.country); })
      .attr("height", mini_yScale.rangeBand());

    //ENTER
    mini_bar.enter().append("rect")
      .attr("class", "bar")
      .attr("x", 0)
      .attr("width", function(d) { return mini_xScale(d.value); })
      .attr("y", function(d,i) { return mini_yScale(d.country); })
      .attr("height", mini_yScale.rangeBand())
      .style("fill", "url(#gradient-rainbow-mini)");
      //.style("fill", "#3B8C3D");

    //EXIT
    mini_bar.exit()
      .remove();

    //Start the brush
    gBrush.call(brush.event);

  }//init

  //Function runs on a brush move - to update the big bar chart
  function update(data) {

    //The transition (& delay) time of the bars and the axis
    var transTime = 400;
    var delayTime = scrollEnd ? 0 : transTime;

    /////////////////////////////////////////////////////////////
    ///////////////////// Update the axis ///////////////////////
    /////////////////////////////////////////////////////////////

    //Update the domain of the y scale of the big bar chart
    main_yScale.domain(data.map(function(d) { return d.country; }));

    //Update the y axis of the big chart
    d3.select(".mainGroup")
      .select(".y.axis")
      .transition()
      .duration(transTime).delay(delayTime)
      .call(main_yAxis);

    /////////////////////////////////////////////////////////////
    ////////// Update the bars of the main bar chart ////////////
    /////////////////////////////////////////////////////////////

    //DATA JOIN
    var bar = d3.select(".mainGroup").selectAll(".bar")
        .data(data, function(d) { return d.key; });

    //UPDATE
    bar
      .transition().duration(transTime)
      .attr("x", 0)
      .attr("width", function(d) { return main_xScale(d.value); })
      .attr("y", function(d,i) { return main_yScale(d.country); })
      .attr("height", main_yScale.rangeBand());

    //ENTER
    bar.enter().append("rect")
      .attr("class", "bar")
      .attr("x", 0)
      .attr("width", 0)
      .attr("y", function(d,i) { return main_yScale(d.country); })
      .attr("height", main_yScale.rangeBand())
      .style("fill", "url(#gradient-rainbow-main)")
      .transition().duration(transTime).delay(delayTime)
      .attr("width", function(d) { return main_xScale(d.value); });

    //EXIT
    bar.exit()
      .transition().duration(transTime)
      .attr("height", 0)
      .style("opacity", 0)
      .remove();

  }//update

  /////////////////////////////////////////////////////////////
  ////////////////////// Brush functions //////////////////////
  /////////////////////////////////////////////////////////////

  //First function that runs on a brush move
  function brushmove() {
    
    //What is the extent of the brush
    var extent = brush.extent();

    //Adjust the extent of the brush so that is snaps to the bars
    if (d3.event.mode === "move" || scrollEnd === true) {
      //If dragging, preserve the width of the extent

      //Does the top edge lie closer to the upper or lower bar
      var topExtent = extent[0];
      //Using ES5 - //stackoverflow.com/questions/8584902/get-closest-number-out-of-array
      var closestTop = mini_yScale.range().reduce(function (prev, curr) {
        return (Math.abs(curr - topExtent) < Math.abs(prev - topExtent) ? curr : prev);
      });

      //Pixel location of the bottom bar
      var maxBar = d3.max(mini_yScale.range());
      //Does the top edge lie closer to the upper or lower bar
      var bottomExtent = extent[1];
      //Using ES5 - //stackoverflow.com/questions/8584902/get-closest-number-out-of-array
      var closestBottom = mini_yScale.range().reduce(function (prev, curr) {
        return (Math.abs(curr - bottomExtent) < Math.abs(prev - bottomExtent) ? curr : prev);
      });

      //Don't let it go over the last bar in the design
      if(maxBar === closestBottom) {
        //The new extent that snaps to the bars
        extent = [closestBottom+mini_yScale.rangeBand()-(extent[1] - extent[0]),closestBottom+mini_yScale.rangeBand()];
      } else {
        //The new extent that snaps to the bars
        extent = [closestTop,closestTop+(extent[1] - extent[0])];
      }//else

    } else if (!scrolling) {
      //If changing size, snap to the nearest rect

      //Find the pixel values of the bars that lie within the selected brush
      var pixelRanges = mini_yScale.range()
        .filter(function(d) { return (d >= extent[0]-mini_yScale.rangeBand()/2) && (d <= extent[1]); });

      //The new extent that snaps to the bars within the selection
      extent = [d3.min(pixelRanges),d3.max(pixelRanges)+mini_yScale.rangeBand()];
    }//else if 
    //else do nothing - then it comes from the scrolling and the extent has already been determined

    //Snap to rect edge - the new extent
    d3.select("g.brush")
      .call(brush.extent(extent));

    //What bars are captured in the brush
    //During scrolling take a wider range and don't snap
    if( scrolling ) {
      var selected = mini_yScale.domain()
        .filter(function(d) { return (extent[0]-1e-3-mini_yScale.rangeBand() <= mini_yScale(d)) && (mini_yScale(d) <= extent[1]+1e-3+mini_yScale.rangeBand() ); }); 
    } else {
      var selected = mini_yScale.domain()
        .filter(function(d) { return (extent[0]-1e-3 <= mini_yScale(d)) && (mini_yScale(d) <= extent[1]+1e-3); }); 
    }   

    //Take a subset of the selected data from the original dataset
    updatedData = data.filter(function(d) { return selected.indexOf(d.country) > -1; });

    //Update the colors of the mini chart - Make everything outside the brush grey
    d3.select(".miniGroup").selectAll(".bar")
      .style("fill", function(d, i) { return selected.indexOf(d.country) > -1 ? "url(#gradient-rainbow-mini)" : "#e0e0e0"; });
 
    ////Update the main chart
    ////If you want to see update during a brush moving uncomment this
    ////But that doesn't work very well with the transitions of the bars in the update function & scrolling
    //update(updatedData);

  }//brushmove

  //Finally update the data
  function brushend() {
    if(!scrolling) update(updatedData);
  }

  //Based on //bl.ocks.org/mbostock/6498000
  //What to do when the user clicks on another location along the brushable bar chart
  function brushcenter() {
    var target = d3.event.target,
        extent = brush.extent(),
        size = extent[1] - extent[0],
        range = mini_yScale.range(),
        y0 = d3.min(range) + size / 2,
        y1 = d3.max(range) + mini_yScale.rangeBand() - size / 2,
        center = Math.max( y0, Math.min( y1, d3.mouse(target)[1] ) );

    d3.event.stopPropagation();

    gBrush
        .call(brush.extent([center - size / 2, center + size / 2]))
        .call(brush.event);

  }//brushcenter


  /////////////////////////////////////////////////////////////
  ///////////////////// Scroll functions //////////////////////
  /////////////////////////////////////////////////////////////


  //Function to calculate what should happen on a mouse scroll
  function scroll() {

    if (mousewheelTimer) clearTimeout(mousewheelTimer);

    var extent = brush.extent(),
      size = extent[1] - extent[0],
      range = mini_yScale.range(),
      y0 = d3.min(range),
      y1 = d3.max(range),
      dy = d3.event.deltaY,
      topSection;

    scrolling = true;

    if( extent[0] - dy < y0 ) {
      topSection = y0;
    } else if ( extent[1] - dy > y1 ) {
      topSection = y1 - size;
    } else {
      topSection = extent[0] - dy;
    }//else

    //Once the person stops scrolling, run the update data function
    mousewheelTimer = setTimeout(function() {
        mousewheelTimer = null;
        scrolling = false;
        scrollEnd = true;

        //Finally snap the brush and update the data
        gBrush
          .call(brush.event);

        scrollEnd = false;
      }, 200);

    d3.event.stopPropagation();
    d3.event.preventDefault();

    //Update the brush position during the scrolling
    if(scrolling) {
      gBrush
          .call(brush.extent([ topSection, topSection + size ]))
          .call(brush.event);
    }//if

  }//scroll

  /////////////////////////////////////////////////////////////
  ///////////////////// Helper functions //////////////////////
  /////////////////////////////////////////////////////////////

  //Create a gradient 
  function createGradient(idName, endPerc) {

    var coloursRainbow = ["#EFB605", "#E9A501", "#E48405", "#E34914", "#DE0D2B", "#CF003E", "#B90050", "#A30F65", "#8E297E", "#724097", "#4F54A8", "#296DA4", "#0C8B8C", "#0DA471", "#39B15E", "#7EB852"];

    defs.append("linearGradient")
      .attr("id", idName)
      .attr("gradientUnits", "userSpaceOnUse")
      .attr("x1", "0%").attr("y1", "0%")
      .attr("x2", endPerc).attr("y2", "0%")
      .selectAll("stop") 
      .data(coloursRainbow)                  
      .enter().append("stop") 
      .attr("offset", function(d,i) { return i/(coloursRainbow.length-1); })   
      .attr("stop-color", function(d) { return d; });
  }//createGradient

  //Function to generate random strings of 5 letters - for the demo only
  function makeWord() {
      var possible_UC = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
      var text = possible_UC.charAt(Math.floor(Math.random() * possible_UC.length));
      
      var possible_LC = "abcdefghijklmnopqrstuvwxyz";

      for( var i=0; i < 5; i++ )
          text += possible_LC.charAt(Math.floor(Math.random() * possible_LC.length));

      return text;
  }//makeWord

  </script>

</body>
</html>