block by vasturiano d1441fc9b1a5cf9e212bd966d959589b

Spinning Wheel

Full Screen

Simulation of the visual illusion that occurs when the visual capture frame-rate is unable to absorb all the intermediary positions of a spinning object. Patterns start emerging at angular velocities that are multiples of even circle divisions.

The wheel’s angular velocity increases linearly from 0 to infinity. Its constant acceleration is implemented using the force-constant force type, part of the d3-force simulation engine.