Tweening between a single polygon (California) and multiple polygons (Hawaii). The basic steps:
This isn’t totally robust - bad Voronoi luck can result in a weird clipping result that leaves out a chunk. But it works… almost all the time? The breadth-first search of all the cells is also way slower than it needs to be. A hex grid would probably be a lot simpler.
See also: Smoother polygon transitions, Voronoi Topology