block by wboykinm 002b77ea237231567e28

002b77ea237231567e28

Full Screen

This stylized globe uses D3’s in-development geometry pipeline to jitter points before rendering. Points are sampled along great arcs, jittered, and then smoothed using basis-spline interpolation to achieve a hand-drawn effect. The resulting spherical geometry is computed once, allowing faster rendering with arbitrary rotation!

This techinque was developed in collaboration with Derek Watkins for Norway the Slow Way.

index.html

topojson.js