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Painting Euclidian Voronoi

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By far the simplest of Voronoi algorithms is to paint pixels according to the color of their closest site. Such a shader will work with any definition of distance, weighted or not. Speed is awfully slow, in O(n*x*y). The results are pixels (canvas), not an abstract layout — we overlay it at the end.

See also Painting Manhattan-distance Voronoi.

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