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17.2.MDDN342 PS4

Full Screen

PS4 MDDN 342 2017

In my example I am starting with the classic 10print commodore screen. My idea is to expose additional levels of maze as a person zooms in closer. In my case, the additional maze elements will appear behind the original layer. The smaller mazes will also have more structure and less contrast than the largest layers.

This README should be updated as the code changes. Replace this placeholder text and use this README as a design journal to record your process. Be sure to use complete sentences, and you can reference your sketch which will appear above. The explanation should be short but complete, roughly 100 words.

Also update both images keeping their original sizes: preview.png (960x500) and thumbnail.png (230x120).

index.html

drawgrid.js

example_fence.js

example_noise.js

index_map.html

leaflet-hash.js

map.js