Glitchy D3.js map of the world. This combination of clipAngle
with geo.mercator()
sends things particularly crazy.
<!DOCTYPE html>
<meta charset="utf-8">
<style>
body {
background: #fcfcfa;
}
.graticule {
fill: none;
stroke: #777;
stroke-width: .5px;
stroke-opacity: .5;
}
.land {
fill: #222;
}
.boundary {
fill: none;
stroke: #fcfcfa;
stroke-width: .3px;
}
</style>
<div id="chart"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.6/d3.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/topojson/1.6.19/topojson.min.js"></script>
<script>
var width = 960,
height = 500,
map_center = [0, 90];
var projection = d3.geo.mercator()
.clipAngle(180 - 1e-3)
.scale(150)
.translate([width / 2, height / 2])
.rotate(map_center)
.precision(.1);
var path = d3.geo.path()
.projection(projection);
var graticule = d3.geo.graticule()
.step([0, 10]);;
var svg = d3.select("#chart").append("svg")
.attr("width", width)
.attr("height", height);
d3.json("world-50m.json", function(error, world) {
svg.append("path", ".graticule")
.datum(topojson.feature(world, world.objects.land))
.attr("class", "land")
.attr("d", path);
svg.append("path", ".graticule")
.datum(topojson.mesh(
world, world.objects.countries, function(a, b) { return a !== b; }
))
.attr("class", "boundary")
.attr("d", path);
svg.append("path")
.datum(graticule)
.attr("class", "graticule")
.attr("d", path);
});
</script>