As soon as I saw the new YouTube Player and its new morphing play/pause button, I wanted to understand how it was made and replicate it myself.
From my analysis it looks like YouTube is using SMIL animations. I could not get those animations to work on browsers other than Chrome and it appears that they are deprecated and will be removed. I settled for the following technique:
Define the icon path
elements inside a defs
element so that they are not drawn.
Draw one icon by defining a use
element whose xlink:href
attribute points to one of the path
s defined in the previous step. Simply changing this attribute to point to the other icon is enough to swap them out, but this switch is not animated. To do that,
Replace the use
with the actual path
when the page is loaded.
Use d3-interpolate-path
to morph one path
into the other when the button is clicked. Other SVG libraries like D3, Snap.svg or Raphaël can also be used for this effect.
Finally, it’s important to point out that the number and order of the points of each path
affect the way in which they morph into one another. If a path
is drawn clockwise and another is drawn anticlockwise or if they are not drawn using the exact same number of points, animations between them will not look smooth. This is the reason the play button - a triangle - is drawn using 8 points instead of just 3. There’s definitely more to be said on this subject.
Have any tips or suggestions? Comment and fork away :)