block by mbostock 11413789

Cubehelix

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The d3.interpolateCubehelix plugin implements Dave Green’s cubehelix color scheme. The color ramp above is the default configuration of cubehelix, but the scheme is highly configurable; see the other examples.

index.html

<!DOCTYPE html>
<meta charset="utf-8">
<style>

canvas {
  width: 960px;
  height: 500px;
}

</style>
<canvas width="960" height="1">
<script src="//d3js.org/d3.v3.min.js"></script>
<script src="cubehelix.js"></script>
<script>

var canvas = document.querySelector("canvas"),
    width = canvas.width,
    color = d3.scale.cubehelix().domain([0, width - 1]),
    context = canvas.getContext("2d"),
    image = context.createImageData(width, 1);

for (var i = 0, j = -1, c; i < width; ++i) {
  c = d3.rgb(color(i));
  image.data[++j] = c.r;
  image.data[++j] = c.g;
  image.data[++j] = c.b;
  image.data[++j] = 255;
}

context.putImageData(image, 0, 0);

</script>

cubehelix.js

(function() {
  var radians = Math.PI / 180;

  d3.scale.cubehelix = function() {
    return d3.scale.linear()
        .range([d3.hsl(300, .5, 0), d3.hsl(-240, .5, 1)])
        .interpolate(d3.interpolateCubehelix);
  };

  d3.interpolateCubehelix = d3_interpolateCubehelix(1);
  d3.interpolateCubehelix.gamma = d3_interpolateCubehelix;

  function d3_interpolateCubehelix(γ) {
    return function(a, b) {
      a = d3.hsl(a);
      b = d3.hsl(b);

      var ah = (a.h + 120) * radians,
          bh = (b.h + 120) * radians - ah,
          as = a.s,
          bs = b.s - as,
          al = a.l,
          bl = b.l - al;

      if (isNaN(bs)) bs = 0, as = isNaN(as) ? b.s : as;
      if (isNaN(bh)) bh = 0, ah = isNaN(ah) ? b.h : ah;

      return function(t) {
        var h = ah + bh * t,
            l = Math.pow(al + bl * t, γ),
            a = (as + bs * t) * l * (1 - l);
        return "#"
            + hex(l + a * (-0.14861 * Math.cos(h) + 1.78277 * Math.sin(h)))
            + hex(l + a * (-0.29227 * Math.cos(h) - 0.90649 * Math.sin(h)))
            + hex(l + a * (+1.97294 * Math.cos(h)));
      };
    };
  }

  function hex(v) {
    var s = (v = v <= 0 ? 0 : v >= 1 ? 255 : v * 255 | 0).toString(16);
    return v < 0x10 ? "0" + s : s;
  }
})();