the camera position is currently a bit off in the Vive. checkout this commit commit hash 48e99fbb1bc66bd4b890d8bb170287d61092109e
for a version where the camera position tracks the Vive HMD position when in VR. follow the stackoverflow question how to reset camera position on enter VR? for a possible method to show a custom camera position in 2D mode and a glued-to-the-hmd camera position when in VR
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a roomscale VR scene targeting the HTC Vive
use the front-trigger on either Vive controller to pick up and inspect a block
block a-boxes positions are closer to the origin than in previous examples so that they are within reach from in roomscale VR. ROADMAP: teleport locomotion ;-)
many thanks to @bryik_ws, @utopiah, @donrmccurdy over at the A-Frame slack for help getting the interaction working.
do get a slack invite of your own and check out the other places the A-Frame community gathers
all the blocks with thumbnail images created during the 2016 #d3unconf
here we use aframe’s a-boxes
, which are kind of like SVG rects
a fork of aframe + d3 + bl.ocks from @donrmccurdy
falling blocks brought to you by the aframe-physics-system, also from @donrmccurdy
inspired by the conversations at the 3d and VR 11am session in the Alcatraz Room at the 2016 d3 unconference
forked from micahstubbs‘s block: aframe-blocks roomscale 03
forked from anonymous‘s block: aframe-blocks roomscale 03 -