block by micahstubbs 94e06c2849b6c7c60105d0243bc1936a

aframe-blocks roomscale 03 - bigger blocks

Full Screen

the camera position is currently a bit off in the Vive. checkout this commit commit hash 48e99fbb1bc66bd4b890d8bb170287d61092109e for a version where the camera position tracks the Vive HMD position when in VR. follow the stackoverflow question how to reset camera position on enter VR? for a possible method to show a custom camera position in 2D mode and a glued-to-the-hmd camera position when in VR

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a roomscale VR scene targeting the HTC Vive

use the front-trigger on either Vive controller to pick up and inspect a block

block a-boxes positions are closer to the origin than in previous examples so that they are within reach from in roomscale VR. ROADMAP: teleport locomotion ;-)

many thanks to @bryik_ws, @utopiah, @donrmccurdy over at the A-Frame slack for help getting the interaction working.

do get a slack invite of your own and check out the other places the A-Frame community gathers


all the blocks with thumbnail images created during the 2016 #d3unconf

here we use aframe’s a-boxes, which are kind of like SVG rects

a fork of aframe + d3 + bl.ocks from @donrmccurdy

falling blocks brought to you by the aframe-physics-system, also from @donrmccurdy

inspired by the conversations at the 3d and VR 11am session in the Alcatraz Room at the 2016 d3 unconference

forked from micahstubbs‘s block: aframe-blocks roomscale 03

forked from anonymous‘s block: aframe-blocks roomscale 03 -

index.html

aframe-vive.html

blocks.json