A dead simple example of the just released d3-shape module of the upcoming fourth version of d3.js. The example shows two SVG paths created using Catmull-Rom interpolation. d3-path is also loaded as a dependency for generating SVG paths.
Noticed that I skipped the module configuration and building phase of d3 v4 because i) I am not yet accustomed to it, and ii) I just wanted to quickly play with the new API.
// Generated by CoffeeScript 1.10.0
(function() {
var height, line_generator, points_a, points_b, svg, width;
points_a = [[480, 30], [800, 250], [780, 250], [480, 470], [260, 250], [160, 280]];
points_b = [[180, 130], [300, 150], [180, 250], [100, 170]];
svg = d3.select('svg');
width = svg.node().getBoundingClientRect().width;
height = svg.node().getBoundingClientRect().height;
line_generator = d3_shape.line().curve(d3_shape.catmullRomClosed);
svg.append('path').datum(points_a).attr({
"class": 'line',
d: line_generator,
fill: 'orange',
stroke: 'orange'
});
svg.append('path').datum(points_b).attr({
"class": 'line',
d: line_generator,
fill: 'steelblue',
stroke: 'steelblue'
});
}).call(this);
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>d3-shape</title>
<link rel="stylesheet" href="index.css">
<script src="//d3js.org/d3.v3.min.js"></script>
<script src="d3-path.js"></script>
<script src="d3-shape.js"></script>
</head>
<body>
<svg></svg>
<script src="index.js"></script>
</body>
</html>
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define('d3-path', ['exports'], factory) :
factory((global.d3_path = {}));
}(this, function (exports) { 'use strict';
var pi = Math.PI;
var tau = 2 * pi;
var epsilon = 1e-6;
var tauEpsilon = tau - epsilon;
function Path() {
this._x0 = this._y0 = // start of current subpath
this._x1 = this._y1 = null; // end of current subpath
this._ = [];
}
function path() {
return new Path;
}
Path.prototype = path.prototype = {
moveTo: function(x, y) {
this._.push("M", this._x0 = this._x1 = +x, ",", this._y0 = this._y1 = +y);
},
closePath: function() {
if (this._x1 !== null) {
this._x1 = this._x0, this._y1 = this._y0;
this._.push("Z");
}
},
lineTo: function(x, y) {
this._.push("L", this._x1 = +x, ",", this._y1 = +y);
},
quadraticCurveTo: function(x1, y1, x, y) {
this._.push("Q", +x1, ",", +y1, ",", this._x1 = +x, ",", this._y1 = +y);
},
bezierCurveTo: function(x1, y1, x2, y2, x, y) {
this._.push("C", +x1, ",", +y1, ",", +x2, ",", +y2, ",", this._x1 = +x, ",", this._y1 = +y);
},
arcTo: function(x1, y1, x2, y2, r) {
x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;
var x0 = this._x1,
y0 = this._y1,
x21 = x2 - x1,
y21 = y2 - y1,
x01 = x0 - x1,
y01 = y0 - y1,
l01_2 = x01 * x01 + y01 * y01;
// Is the radius negative? Error.
if (r < 0) throw new Error("negative radius: " + r);
// Is this path empty? Move to (x1,y1).
if (this._x1 === null) {
this._.push(
"M", this._x1 = x1, ",", this._y1 = y1
);
}
// Or, is (x1,y1) coincident with (x0,y0)? Do nothing.
else if (!(l01_2 > epsilon));
// Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?
// Equivalently, is (x1,y1) coincident with (x2,y2)?
// Or, is the radius zero? Line to (x1,y1).
else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {
this._.push(
"L", this._x1 = x1, ",", this._y1 = y1
);
}
// Otherwise, draw an arc!
else {
var x20 = x2 - x0,
y20 = y2 - y0,
l21_2 = x21 * x21 + y21 * y21,
l20_2 = x20 * x20 + y20 * y20,
l21 = Math.sqrt(l21_2),
l01 = Math.sqrt(l01_2),
l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),
t01 = l / l01,
t21 = l / l21;
// If the start tangent is not coincident with (x0,y0), line to.
if (Math.abs(t01 - 1) > epsilon) {
this._.push(
"L", x1 + t01 * x01, ",", y1 + t01 * y01
);
}
this._.push(
"A", r, ",", r, ",0,0,", +(y01 * x20 > x01 * y20), ",", this._x1 = x1 + t21 * x21, ",", this._y1 = y1 + t21 * y21
);
}
},
arc: function(x, y, r, a0, a1, ccw) {
x = +x, y = +y, r = +r;
var dx = r * Math.cos(a0),
dy = r * Math.sin(a0),
x0 = x + dx,
y0 = y + dy,
cw = 1 ^ ccw,
da = ccw ? a0 - a1 : a1 - a0;
// Is the radius negative? Error.
if (r < 0) throw new Error("negative radius: " + r);
// Is this path empty? Move to (x0,y0).
if (this._x1 === null) {
this._.push(
"M", x0, ",", y0
);
}
// Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).
else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {
this._.push(
"L", x0, ",", y0
);
}
// Is this arc empty? We’re done.
if (!r) return;
// Is this a complete circle? Draw two arcs to complete the circle.
if (da > tauEpsilon) {
this._.push(
"A", r, ",", r, ",0,1,", cw, ",", x - dx, ",", y - dy,
"A", r, ",", r, ",0,1,", cw, ",", this._x1 = x0, ",", this._y1 = y0
);
}
// Otherwise, draw an arc!
else {
if (da < 0) da = da % tau + tau;
this._.push(
"A", r, ",", r, ",0,", +(da >= pi), ",", cw, ",", this._x1 = x + r * Math.cos(a1), ",", this._y1 = y + r * Math.sin(a1)
);
}
},
rect: function(x, y, w, h) {
this._.push("M", this._x0 = this._x1 = +x, ",", this._y0 = this._y1 = +y, "h", +w, "v", +h, "h", -w, "Z");
},
toString: function() {
return this._.join("");
}
};
var version = "0.1.2";
exports.version = version;
exports.path = path;
}));
points_a = [
[480, 30],
[800, 250],
[780, 250],
[480, 470],
[260, 250],
[160, 280]
]
points_b = [
[180, 130],
[300, 150],
[180, 250],
[100, 170]
]
svg = d3.select('svg')
width = svg.node().getBoundingClientRect().width
height = svg.node().getBoundingClientRect().height
line_generator = d3_shape.line()
.curve d3_shape.catmullRomClosed
svg.append('path')
.datum(points_a)
.attr
class: 'line'
d: line_generator
fill: 'orange'
stroke: 'orange'
svg.append('path')
.datum(points_b)
.attr
class: 'line'
d: line_generator
fill: 'steelblue'
stroke: 'steelblue'
body, html {
padding: 0;
margin: 0;
width: 100%;
height: 100%;
font-family: sans-serif;
font-size: 12px;
overflow: hidden;
}
svg {
width: 100%;
height: 100%;
background: white;
}
.line {
fill-opacity: 0.4;
stroke-width: 2;
}