block by renecnielsen 025472d3ead6bed66737

Tetraplex

Full Screen

A 600-cell from Paul Bourke’s Hyperspace User Manual.

Visualized with hypersolid.js by Miłosz Kośmider.

forked from syntagmatic‘s block: Tetraplex

index.html

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" /> 
<title>Tetraplex</title>
<style>
html, body { 
  background: #fff;
  color: #555;
  width: 960px;
  margin: 0 auto;
  font-family: sans-serif;
}
canvas {
  border: none;
  margin: 0 280px;
} 
#hypercube-options {
  margin: 10px 0 0 85px;
}
label {
  margin: 0 20px;
  font-size: 15px;
  cursor: pointer;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script>
<script type="text/javascript" src="hypersolid.js"></script>
</head>
<body>
  <canvas id="octaplex-canvas">Unfortunately, your browser does not support coolness.</canvas>
  <form id="hypercube-options">
    <label><input type="checkbox" name="rotate_xy" />Rotate xy</label>
    <label><input type="checkbox" name="rotate_yz" />Rotate yz</label>
    <label><input type="checkbox" name="rotate_xz" />Rotate xz</label>
    <label><input type="checkbox" name="rotate_xw" />Rotate xw</label>
    <label><input type="checkbox" name="rotate_yw" />Rotate yw</label>
    <label><input type="checkbox" name="rotate_zw" />Rotate zw</label>
  </form>
<script type="text/javascript">
d3.text("600cell.ascii", function(err, text) {
  var data = Hypersolid.parseVEF(text);

  function NewShape() {};

  Hypersolid.NewShape = function() {
    return new NewShape();
  };

  NewShape.prototype = Hypersolid.Shape(data[0],data[1],data[2]);

  var octaplex = Hypersolid.NewShape();
  var octaplexView = Hypersolid.Viewport(octaplex, document.getElementById('octaplex-canvas'), {
    width: 440,
    height: 440,
    scale: 2,
    lineWidth: 2,
    lineJoin: 'round'
  });
  octaplexView.draw();

  // animation
  options = document.getElementById('hypercube-options');
  function render() {
    if (options) {
      checkboxes = options.getElementsByTagName('input');
    }
    if (options.rotate_xz.checked) {
      rotate("xz", 0.008);
    }
    if (options.rotate_yz.checked) {
      rotate("yz", 0.008);
    }
    if (options.rotate_xw.checked) {
      rotate("xw", 0.008);
    }
    if (options.rotate_yw.checked) {
      rotate("yw", 0.008);
    }
    if (options.rotate_xy.checked) {
      rotate("xy", 0.008);
    }
    if (options.rotate_zw.checked) {
      rotate("zw", 0.008);
    }
  };

  function rotate(plane, x) {
    octaplex.rotate(plane, x);
    octaplexView.draw();
  };

  window.requestAnimFrame = window.requestAnimationFrame ||
  window.webkitRequestAnimationFrame ||
  window.mozRequestAnimationFrame    ||
  window.oRequestAnimationFrame      ||
  window.msRequestAnimationFrame     ||
  function( callback ){
    window.setTimeout(callback, 1000 / 60);
  };

  (function animloop(){
    requestAnimFrame(animloop);
    render();
  })();
});
</script>

hypersolid.js

/*
 * Hypersolid, Four-dimensional solid viewer
 * 
 * Copyright (c) 2014 Milosz Kosmider <milosz@milosz.ca>
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

(function(Hypersolid) {
  /* Begin constants. */

  DEFAULT_VIEWPORT_WIDTH = 480; // Width of canvas in pixels
  DEFAULT_VIEWPORT_HEIGHT = 480; // Height of canvas in pixels
  DEFAULT_VIEWPORT_SCALE = 2; // Maximum distance from origin (in math units) that will be displayed on the canvas
  DEFAULT_VIEWPORT_FONT = 'italic 10px sans-serif';
  DEFAULT_VIEWPORT_FONT_COLOR = '#000';
  DEFAULT_VIEWPORT_LINE_WIDTH = 4;
  DEFAULT_VIEWPORT_LINE_JOIN = 'round';
  DEFAULT_CHECKBOX_VALUES = {
    perspective: { checked: true },
    indices: { checked: false },
    edges: { checked: true }
  };

  /* End constants. */

  /* Begin classes. */

  Hypersolid.Shape = function() {
    return new Shape(Array.prototype.slice.call(arguments, 0));
  };
  function Shape(argv) {
    var self = this,
      vertices = argv[0],
      edges = argv[1];

    // Rotations will always be relative to the original shape to avoid rounding errors.
    // This is a structure for caching the rotated vertices.
    var rotatedVertices = new Array(vertices.length);
    copyVertices();

    // This is where we store the current rotations about each axis.
    var rotations = { xy: 0, xz: 0, xw: 0, yz: 0, yw: 0, zw: 0 };

    var rotationOrder = {
      yz: 1,
      xw: 1,
      yw: 1,
      zw: 1,
      xy: 1,
      xz: 1,
    };

    // Multiplication by vector rotation matrices of dimension 4
    var rotateVertex = {
      xy: function(v, s, c) {
        tmp = c * v.x + s * v.y;
        v.y = -s * v.x + c * v.y;
        v.x = tmp;
      },
      xz: function(v, s, c) {
        tmp = c * v.x + s * v.z;
        v.z = -s * v.x + c * v.z;
        v.x = tmp;
      },
      xw: function(v, s, c) {
        tmp = c * v.x + s * v.w;
        v.w = -s * v.x + c * v.w;
        v.x = tmp;
      },
      yz: function(v, s, c) {
        tmp = c * v.y + s * v.z;
        v.z = -s * v.y + c * v.z;
        v.y = tmp;
      },
      yw: function(v, s, c) {
        tmp = c * v.y - s * v.w;
        v.w = s * v.y + c * v.w;
        v.y = tmp;
      },
      zw: function(v, s, c) {
        tmp = c * v.z - s * v.w;
        v.w = s * v.z + c * v.w;
        v.z = tmp;
      }
    };

    var eventCallbacks = {};

    self.getOriginalVertices = function() {
      return vertices;
    };

    self.getVertices = function() {
      return rotatedVertices;
    };

    self.getEdges = function() {
      return edges;
    };

    self.getRotations = function() {
      return rotations;
    };

    // This will copy the original shape and put a rotated version into rotatedVertices
    self.rotate = function(axis, theta)  {
      addToRotation(axis, theta);
      applyRotations();
      triggerEventCallbacks('rotate');
    };

    self.on = function(eventName, callback) {
      if (eventCallbacks[eventName] === undefined) {
        eventCallbacks[eventName] = [];
      }
      eventCallbacks[eventName].push(callback);
    };

    function triggerEventCallbacks(eventName) {
      if (eventCallbacks[eventName] !== undefined) {
        for (index in eventCallbacks[eventName]) {
          eventCallbacks[eventName][index].call(self);
        }
      }
    }

    function addToRotation(axis, theta) {
      rotations[axis] = (rotations[axis] + theta) % (2 * Math.PI);
    }

    function applyRotations() {
      copyVertices();

      for (var axis in rotationOrder) {
        // sin and cos precomputed for efficiency
        var s = Math.sin(rotations[axis]);
        var c = Math.cos(rotations[axis]);

        for (var i in vertices)
        {
          rotateVertex[axis](rotatedVertices[i], s, c);
        }
      }
    }

    function copyVertices() {
      for (var i in vertices) {
        var vertex = vertices[i];
        rotatedVertices[i] = {
          x: vertex.x,
          y: vertex.y,
          z: vertex.z,
          w: vertex.w
        };
      }
    }
  }

  Hypersolid.Viewport = function() {
    return new Viewport(Array.prototype.slice.call(arguments, 0));
  };
  function Viewport(argv) {
    var self = this,
      shape = argv[0],
      canvas = argv[1],
      options = argv[2];

    options = options || {};

    var scale = options.scale || DEFAULT_VIEWPORT_SCALE;
    canvas.width = options.width || DEFAULT_VIEWPORT_WIDTH;
    canvas.height = options.height || DEFAULT_VIEWPORT_HEIGHT;
    var bound = Math.min(canvas.width, canvas.height) / 2;

    var context = canvas.getContext('2d');
    context.font = options.font || DEFAULT_VIEWPORT_FONT;
    context.textBaseline = 'top';
    context.fillStyle = options.fontColor || DEFAULT_VIEWPORT_FONT_COLOR;
    context.lineWidth = options.lineWidth || DEFAULT_VIEWPORT_LINE_WIDTH;
    context.lineJoin = options.lineJoin || DEFAULT_VIEWPORT_LINE_JOIN;

    var checkboxes = options.checkboxes || DEFAULT_CHECKBOX_VALUES;

    var clicked = false;
    var startCoords;

    self.draw = function() {
      var vertices = shape.getVertices();
      var edges = shape.getEdges();

      context.clearRect(0, 0, canvas.width, canvas.height);
      var adjusted = [];
      for (var i in vertices) {
        if (checkboxes.perspective.checked) {
          var zratio = vertices[i].z / scale;
          adjusted[i] = {
            x: Math.floor(canvas.width / 2 + (0.90 + zratio * 0.30) * bound * (vertices[i].x / scale)) + 0.5,
            y: Math.floor(canvas.height / 2 - (0.90 + zratio * 0.30) * bound * (vertices[i].y / scale)) + 0.5,
            z: 0.50 + 0.40 * zratio,
            w: 121 + Math.floor(134 * vertices[i].w / scale)
          };
        }
        else {
          adjusted[i] = {
            x: Math.floor(canvas.width / 2 + bound * (vertices[i].x / scale)) + 0.5,
            y: Math.floor(canvas.height / 2 - bound * (vertices[i].y / scale)) + 0.5,
            z: 0.50 + 0.40 * vertices[i].z / scale,
            w: 121 + Math.floor(134 * vertices[i].w / scale)
          };
        }
      }

      if (checkboxes.edges.checked) {
        for (var i in edges) {
          var x = [adjusted[edges[i][0]].x, adjusted[edges[i][1]].x];
          var y = [adjusted[edges[i][0]].y, adjusted[edges[i][1]].y];
          var z = [adjusted[edges[i][0]].z, adjusted[edges[i][1]].z];
          var w = [adjusted[edges[i][0]].w, adjusted[edges[i][1]].w];
          context.beginPath();
          context.moveTo(x[0], y[0]);
          context.lineTo(x[1], y[1]);
          context.closePath();
          var gradient = context.createLinearGradient(x[0], y[0], x[1], y[1]); // Distance fade effect
          gradient.addColorStop(0, 'rgba(' + w[0] + ',94,' + (125-Math.round(w[0]/2)) +', ' + z[0] + ')');
          gradient.addColorStop(1, 'rgba(' + w[1] + ',94,' + (125-Math.round(w[0]/2)) +', ' + z[1] + ')');
          context.strokeStyle = gradient;
          context.stroke();
        }
      }

      if (checkboxes.indices.checked) {
        for (var i in adjusted) {
          context.fillText(i.toString(), adjusted[i].x, adjusted[i].y);
        }
      }
    };

    canvas.onmousedown = function(e) { 
      startCoords = mouseCoords(e, canvas);
      startCoords.x -= Math.floor(canvas.width / 2);
      startCoords.y = Math.floor(canvas.height / 2) - startCoords.y;
      clicked = true;
    };

    document.onmousemove = function(e) {
      if (!clicked) {
        return true;
      }

      var currCoords = mouseCoords(e, canvas);
      currCoords.x -= Math.floor(canvas.width / 2);
      currCoords.y = Math.floor(canvas.height / 2) - currCoords.y;
      var motion = { 'x': currCoords.x - startCoords.x, 'y': currCoords.y - startCoords.y };

      if (e.shiftKey && (e.altKey || e.ctrlKey)) {
        shape.rotate('xy', Math.PI * motion.x / bound); // Full canvas drag ~ 2*PI
        shape.rotate('zw', Math.PI * motion.y / bound);
      }
      else if (e.shiftKey) {
        // Interpretation of this rotation varies between left- and right- brained users
        shape.rotate('xw', Math.PI * motion.x / bound);
        shape.rotate('yw', Math.PI * motion.y / bound);
      }
      else {
        shape.rotate('xz', Math.PI * motion.x / bound);
        shape.rotate('yz', Math.PI * motion.y / bound);
      }

      startCoords = currCoords;

      self.draw();
    };

    document.onmouseup = function() {
      clicked = false;
    };

    checkboxes.onchange = function() {
      self.draw();
    };
  }

  /* End classes. */

  /* Begin methods. */

  // parse ascii files from http://paulbourke.net/geometry/hyperspace/
  Hypersolid.parseVEF = function(text) {
    var lines = text.split("\n");
    var nV = parseInt(lines[0]);  // number of vertices
    var nE = parseInt(lines[1+nV]);  // number of edges
    var nF = parseInt(lines[2+nV+nE]);  // number of faces
    var vertices = lines.slice(1,1+nV).map(function(line) {
      var d = line.split("\t").map(parseFloat);
      return {
        x: d[0],
        y: d[1],
        z: d[2],
        w: d[3],
      }
    });
    var edges = lines.slice(2+nV,2+nV+nE).map(function(line) {
      var d = line.replace("\s","").split("\t").map(function(vertex) { return parseInt(vertex); });
      return [d[0], d[1]];;
    });
    var faces = lines.slice(3+nV+nE,3+nV+nE+nF).map(function(line) {
      var d = line.replace("\s","").split("\t").map(function(edge) { return parseInt(edge); });
      return d;
    });
    return [vertices,edges,faces]
  };

  /* End methods. */

  /* Begin helper routines. */

  function mouseCoords(e, element) { // http://answers.oreilly.com/topic/1929-how-to-use-the-canvas-and-draw-elements-in-html5/
    var x;
    var y;
    if (e.pageX || e.pageY) { 
      x = e.pageX;
      y = e.pageY;
    }
    else { 
      x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft; 
      y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop; 
    } 
    x -= element.offsetLeft;
    y -= element.offsetTop;
    return { 'x': x, 'y': y };
  }

  /* End helper routines. */

})(window.Hypersolid = window.Hypersolid || {});