block by Fil 96be4e4e8106992e32fa4fa253b115d0

Hexagonal Binning in d3v4

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This example shows how to use the d3.hexbin plugin for hexagonal binning. 2,000 random points with a normal distribution are binned into hexagons; color encodes the number of points that fall into each bin. You can also use area encoding. Inspired by earlier work by Zachary Forest Johnson.

forked from mbostock‘s block: Hexagonal Binning

index.html

d3.hexbin.min.js